- User Interface
- User Interface Components
- Viewports
- Command Panels
- Other UI Elements
- File I/O
- Starting a Project
- Saving Files
- Hold/Fetch
- Merging Files
- Import/Export
- File Linking
- Getting Started
- Setting Preferences
- Object Creation
- Object Selection
- Scene Management
- Visualization Workflow
- The Autodesk 3ds Max Design Interface
- Preferences
- Setting the Project Folder
- Configure Paths
- Viewport Display and Labels
- 3ds Max Design Configuration
- Viewport Navigation
- Viewport Configuration
- Object Selection Methods
- Units Setup
- Layer and Object Properties
- Assembling Project Files
- Data Linking and Importing
- Linking Files
- References
- Basic Modeling Techniques
- Model with Primitives
- Applying Transforms
- Sub-Object Mode
- Reference Coordinate Systems and Transform Centers
- Cloning and Grouping
- Polygon Modeling Tools in Ribbon
- Statistics in Viewport
- Modeling From 2D Objects and Transforming Objects
- 3D Modeling from 2D Objects
- The Lathe Modifier
- 2D Booleans
- The Extrude Modifier
- Boolean Operations
- Using Snaps for Precision
- The Sweep Modifier
- Transform Tools
- Coordinate Systems
- Snaps
- Align Tools
- Making Duplicates
- Other Transforms
- Modifying Objects
- Basic Concepts
- Modifier Examples
- Modeling with 3D Geometry
- AEC Techniques
- Modeling from Splines
- Shape Definition
- Working with Splines
- Using Shape Modifiers
- Using Sweeps
- Materials
- Using Materials
- Material Types
- Understanding Maps and Materials
- Managing Materials
- Assigning Maps to Materials
- Opacity, Bump, and Reflection Mapping
- mental ray Materials
- The Material Explorer
- Using Transforming Objects
- Maps in Material Definitions
- Transforming Objects
- Mapping Coordinates
- Mapping Coordinates
- Mapping Coordinates
- Mapping Scale
- Spline Mapping
- Cameras
- Camera Types
- The Moving Camera
- Lights
- Standard Lights
- Dome Lighting
- Ambient Occlusion
- Shadow Types
- Light Tracer
- Mental Ray
- Lighting Techniques.
- Default lighting
- Omni light
- Spotlight
- Direct light
- Skylight
- Area Omni and Area Spot
- Creating and Positioning Light Objects
- Viewing a Scene from a Light
- Altering Light Parameters
- Photometric Light Objects
- Exposure Control
- Daytime Lighting
- Mental Ray Rendering
- Fundamentals of mental ray
- mental ray Interior Rendering
- Controlling mental ray Quality
- mental ray Proxies
- Rendering and Cameras
- Render Scene Dialog
- Scene States
- Batch Render
- Rendering Options
- Rendering Presets
- Single vs. Double-Sided Rendering
- State Sets
- Modelling
- Box modelling
- Edge loop
- Patch surfaces
- 3D modeling
- Vector map support
- Load vector graphics as texture maps.
- Polygon
- Spline
- NURBS-based modeling
- This toolset offers spline and 2D modeling tools.
- Painting, mapping, and materials
- Explore texture painting, mapping, and layering.
- UI, workflow, and pipeline
- 2D pan and zoom
- Pan and zoom without affecting camera position.
- 3ds Max Design offers Direct Connect support.
- AutoCAD and Revit interoperability
- Import Revit files directly into 3ds Max Design.
- Use 3ds Max Design with Adobe® After Effects®.
- 3D animation
- automatic crowd generation
- Generate crowds in a variety of settings.
- Track view retiming
- Increase or decrease animation speed by track.
- 3D rendering
- Perspective matching tools
- Quickly create and edit high-quality assets.
- Active Shade interactive iray rendering
- Use an interactive process to finalize renderings.
- Nitrous viewport performance and quality
- Better simulate light and shadow.
- Slate compositing editor
- Wire together layers, passes, compositing nodes.
- Compositing integration
- Use a high-performance composite toolset.
- Lighting analysis and simulation
- Traditional CG Lighting techniques
- Advanced photon mapping techniques
- Exposure lighting simulation and analysis
- Simulate and analyze sun, sky, and artificial lighting.
- Dynamics, effects, and simulation
- Create dynamics and effects with toolsets.
- Add realistic physics simulations to your scene.
- Advanced Rendering
- Advanced file formats
- Render layer passes
- Cinema graphic techniques
- Animation
- Animation and Time Controls
- Walkthrough Animation
- Animation Output
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