Autodesk 3ds Max

محتوي الكورس

  • User Interface
    • User Interface Components
    • Viewports
    • Command Panels
    • Other UI Elements

  • File I/O
    • Starting a Project
    • Saving Files
    • Hold/Fetch
    • Merging Files
    • Import/Export
    • File Linking

  • Getting Started
    • Setting Preferences
    • Object Creation
    • Object Selection
    • Scene Management
    • Visualization Workflow
    • The Autodesk 3ds Max Design Interface
    • Preferences
    • Setting the Project Folder
    • Configure Paths
    • Viewport Display and Labels

  • 3ds Max Design Configuration
    • Viewport Navigation
    • Viewport Configuration
    • Object Selection Methods
    • Units Setup
    • Layer and Object Properties

  • Assembling Project Files
    • Data Linking and Importing
    • Linking Files
    • References

  • Basic Modeling Techniques
    • Model with Primitives
    • Applying Transforms
    • Sub-Object Mode
    • Reference Coordinate Systems and Transform Centers
    • Cloning and Grouping
    • Polygon Modeling Tools in Ribbon
    • Statistics in Viewport

  • Modeling From 2D Objects and Transforming Objects
    • 3D Modeling from 2D Objects
    • The Lathe Modifier
    • 2D Booleans
    • The Extrude Modifier
    • Boolean Operations
    • Using Snaps for Precision
    • The Sweep Modifier
    • Transform Tools
    • Coordinate Systems
    • Snaps
    • Align Tools
    • Making Duplicates
    • Other Transforms

  • Modifying Objects
    • Basic Concepts
    • Modifier Examples

  • Modeling with 3D Geometry
  • AEC Techniques

  • Modeling from Splines
    • Shape Definition
    • Working with Splines
    • Using Shape Modifiers
    • Using Sweeps

  • Materials
    • Using Materials
    • Material Types
    • Understanding Maps and Materials
    • Managing Materials
    • Assigning Maps to Materials
    • Opacity, Bump, and Reflection Mapping
    • mental ray Materials
    • The Material Explorer

  • Using Transforming Objects
    • Maps in Material Definitions
    • Transforming Objects

  • Mapping Coordinates
    • Mapping Coordinates
    • Mapping Coordinates
    • Mapping Scale
    • Spline Mapping

  • Cameras
    • Camera Types
    • The Moving Camera

  • Lights
    • Standard Lights
    • Dome Lighting
    • Ambient Occlusion
    • Shadow Types
    • Light Tracer
    • Mental Ray

  • Lighting Techniques.
    • Default lighting
    • Omni light
    • Spotlight
    • Direct light
    • Skylight
    • Area Omni and Area Spot
    • Creating and Positioning Light Objects
    • Viewing a Scene from a Light
    • Altering Light Parameters
    • Photometric Light Objects
    • Exposure Control
    • Daytime Lighting

  • Mental Ray Rendering
    • Fundamentals of mental ray
    • mental ray Interior Rendering
    • Controlling mental ray Quality
    • mental ray Proxies

  • Rendering and Cameras
    • Render Scene Dialog
    • Scene States
    • Batch Render
    • Rendering Options
    • Rendering Presets
    • Single vs. Double-Sided Rendering
    • State Sets

  • Modelling
    • Box modelling
    • Edge loop
    • Patch surfaces

  • 3D modeling
    • Vector map support
    • Load vector graphics as texture maps.
    • Polygon
    • Spline
    • NURBS-based modeling
    • This toolset offers spline and 2D modeling tools.
    • Painting, mapping, and materials
    • Explore texture painting, mapping, and layering.

  • UI, workflow, and pipeline
    • 2D pan and zoom
    • Pan and zoom without affecting camera position.
    • 3ds Max Design offers Direct Connect support.
    • AutoCAD and Revit interoperability
    • Import Revit files directly into 3ds Max Design.
    • Use 3ds Max Design with Adobe® After Effects®.
  • 3D animation
    • automatic crowd generation
    • Generate crowds in a variety of settings.
    • Track view retiming
    • Increase or decrease animation speed by track.
  • 3D rendering
    • Perspective matching tools
    • Quickly create and edit high-quality assets.
    • Active Shade interactive iray rendering
    • Use an interactive process to finalize renderings.
    • Nitrous viewport performance and quality
    • Better simulate light and shadow.
    • Slate compositing editor
    • Wire together layers, passes, compositing nodes.
    • Compositing integration
    • Use a high-performance composite toolset.

  • Lighting analysis and simulation
    • Traditional CG Lighting techniques
    • Advanced photon mapping techniques
    • Exposure lighting simulation and analysis
    • Simulate and analyze sun, sky, and artificial lighting.
    • Dynamics, effects, and simulation
    • Create dynamics and effects with toolsets.
    • Add realistic physics simulations to your scene.

  • Advanced Rendering
    • Advanced file formats
    • Render layer passes
    • Cinema graphic techniques

  • Animation
    • Animation and Time Controls
    • Walkthrough Animation
    • Animation Output